Elevate

Elevate

TIMELINE

Oct 2022 - June 2025

PLATFORM

Web-based eLearning Platform

MY ROLE

Product Designer

Timeline

Nov 2023 - Dec 2024

PLATFORM

Online Learning Tool

MY ROLE

Product Designer

Impact

460+

460+

460+

research participants across 4 phases

research participants across 4 phases

research participants across 4 phases

35%

adoption growth, validating demand

76%

of schools require critical skills reporting

35%

35%

adoption growth, validating demand

adoption growth, validating demand

76%

76%

of schools require critical skills reporting

of schools require critical skills reporting

Overview

Overview

W.W Norton identified growing demand for scaffolded learning tools and critical skill tracking through a 2023 survey, revealing strong instructor interest. This finding kicked off a 3-year research and design project resulting in Elevate, a scaffolded learning platform that breaks complex assignments into manageable steps while tracking critical skill development.

Through research with 460+ participants, I validated 35% growth in scaffolded learning adoption and confirmed 76% of schools require or encourage critical skills reporting. The Elevate prototypes are complete and being used to demonstrate the platform to colleges while Norton developers prepare for launch.

My Role

As a lead UX Designer on this 3-year project, I owned the entire design process, from initial research and ideation to prototyping and testing.

  • Conducted and analyzed research with 460+ participants across 4 phases (surveys, interviews, usability testing)

  • Designed and iterated on high-fidelity prototypes for both student and instructor interfaces

  • Presented research findings to stakeholders to align on product direction

  • Collaborated with Product Manager, Design Director, and developers to create research-driven prototypes

Problem

Our 2022 survey revealed instructors needed two things that existing platforms didn't offer: scaffolded learning tools to break assignments into manageable steps, and critical skills tracking to report on student development in areas like critical thinking, problem-solving, and writing.

Research & Discovery

Conducted multi-year research with 460+ participants across 4 phases to validate market demand and refine the product:

Initial Elevate Wireframe rated by Instructors

Low-Fidelity Prototype tested by Students

Final-High Fidelity Prototype

Conducted multi-year research with 460+ participants across 4 phases to validate market demand and refine the product:

Initial Elevate Wireframe rated by Instructors

Low-Fidelity Prototype tested by Students

Final-High Fidelity Prototype

Initial Survey

2023

I surveyed 250+ instructors to understand how they were using Scaffolded Learning in their classroom and what they liked most about this method. 44% of instructors were interested in scaffolded learning and expressed interest in a tool that would allow them to use this method. We also learned that instructors wanted help breaking content into manageable chunks, tracking student skill development, and making grading more transparent.

Based on these insights, I built 2 prototypes with different scaffolded learning approaches to test among instructors.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

Qualitative Validation

2023

I interviewed 7 instructors to test our 2 prototypes, Elevate and Seagull Skills, to learn which scaffolded learning approach was preferred. Elevate was the clear favorite. Instructors specifically loved the gamification, workspace features, and assignment structure.

With this feedback I designed Elevate into a high-fidelity prototype to test with students.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

Usability Testing

2024

Conducted usability tests with 8 college students to gather information on the prototype's usability and feedback on key features. I learned that students loved the scaffolded structure and gamification, but struggled to understand the assignment flow, grading transparency, and how to master critical skills.

Based on this feedback I redesigned the assignment homepage and improved how grading and critical skill were communicated. After implementing design updates, we created the final demo-ready prototype.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

Follow-up Survey

2025

I surveyed 205 instructors to see how scaffolded learning methods had changed since our 2023 survey and learn more about how critical skills are tracked. I found that scaffolded learning usage had grown 35%. Additionally, 52% of schools now require critical skills reporting, with another 24% encouraging it. This confirmed we were building something schools actually needed, not just wanted.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

Designed and analyzed a survey with 252 instructors to gather feedback on current scaffolded learning methods and inform our design approach.

What we found: 44% initial interest in scaffolded learning but limited current usage, with top priorities being content chunking, skill development, and assignment transparency.

Design Update: Between 2022 and 2023, we built two competing prototypes (Elevate and Seagull Skills) based on survey insights to test different approaches with instructors.

"I like it. It's structured in a way that makes sense. Get Started, Lesson 1, Lesson 2, Lesson 3, and onto the Graded Assignment. I think it flows very well."

Elyse - Junior

"I like it. It's structured in a way that makes sense. Get Started, Lesson 1, Lesson 2, Lesson 3, and onto the Graded Assignment. I think it flows very well."

Elyse - Junior in College

"It is doing the most it can to help students to understand what they are supposed to be learning which I think is really good."

Heba - Senior

"It is doing the most it can to help students to understand what they are supposed to be learning which I think is really good."

Heba - Senior in College

Design Challenges

01 / Balancing Low-Stakes vs. High-Stakes Work

01 / Balancing Low-Stakes vs. High-Stakes Work

Students needed to build confidence with low-stakes questions before tackling higher-stakes graded assessments. The challenge was to make this flow feel motivating and intuitive, and not overwhelming.

Solution

I added visual indicators on the assignment homepage to communicate which sections are graded vs. ungraded. Each step got a "graded" label, and the top of the page showed an overall grade breakdown. I also added brief descriptions at the start of each step explaining what to do and how it would be graded.

Testing confirmed that this design worked, all students understood that "Getting Started" was a prerequisite review only for completion, not accuracy.

02 / Communicating Critical Skills

Instructors wanted to track critical skills like critical thinking, problem-solving, and writing, and make that progress transparent to students. Students didn't see how answering questions connected to these broader skills, so I needed to make skill development visible and meaningful without adding confusion.

Solution

I added a gamified system where specific questions were tagged with critical skills. When students answered correctly, they earned stars that appeared on screen and moved into their skillset panel. This created a clear visual connection between the content they were learning and the skills they were building. Testing showed students found the stars motivating and understood how the material connected to the skills—one student even called it an "interconnected relationship between the material and the skill."

03 / System Flexibility Across Disciplines and Assignment Types

The platform needed to accommodate diverse content types (tutorials, videos, different question formats) and assignment structures (with/without writing components, with/without graded quizzes) while working across Biology, History, Psychology, and other disciplines. Despite all this flexibility, the student experience still needed to feel intuitive and straightforward, avoiding cognitive overload.

The platform had to work across multiple disciplines (Biology, History, Psychology) and handle different content types—tutorials, videos, various question formats, writing assignments, and graded quizzes. With all this flexibility, it was important that the student experience feels simple and intuitive.

Solution

I designed a modular system that could accommodate different content types and assignment structures while keeping the experience simple for students. I added a left-hand panel that showed their Progress, Resources, and Skillset, plus collapsible sections so students could hide content if it got overwhelming. Testing across different subjects showed that 7 out of 8 students could successfully navigate the core features, which proved the interface hid the system's complexity while staying intuitive for students.

Visual Design

After testing and refining the user flows, I created visual designs for both students and instructors facing screens. I wanted the interface to feel modern and engaging while still working for a college audience.


Key design decisions:

  • Clear visual hierarchy so students could see the difference between low-stakes and high-stakes sections

  • Gamified elements (progress bars, skill badges, stars) that felt meaningful, not just decorative

  • Left-hand panel providing access to Progress, Resources, and Skillset

  • Flexible components that could adapt across different disciplines and content types

  • Visual clarity in grading transparency and critical skill tracking

Outcomes & Impact

The student and instructor interfaces are complete, and we've validated strong demand through testing and research. The prototypes are currently being presented colleges while Norton finalizes content for development, with development planned for the next phase.

Key Results:

  • Validated a 35% market growth in scaffolded learning adoption

  • Confirmed 76% of schools require or encourage critical skills reporting

  • Created a flexible design that works across multiple disciplines

  • Delivered prototypes that show stakeholders what the platform can do

Key Deliverables:

  • Research reports from 460+ participants across 4 phases

  • User personas and journey maps

  • Two prototypes (Elevate and Seagull Skills) for testing

  • High-fidelity student and instructor prototypes

  • Demo-ready prototype

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